Timelapse
The first thing I did was creating a multipurpose Master Material, which have a material selector slider and the ability to change the color using parameters
This was the real time saver. A mesh array blueprint that let me switch between the various pieces. I just needed to set up two or three houses in a couple of minutes and change the array index and voilà another house!
One of the last thing I did was creating a custom Kuwahara filter, that will be applied based on distance and shadow part of the image
Environment project made as a 3° year project at the 3D Graphic course at A.I.V, under the teaching of Simone Silvestri (thank you for the patience and especially the help)
https://www.artstation.com/silvestri
I always loved making stylized stuff and while scrolling stuff here on Arstation I found out this amazing artist, Etienne Savoie
https://www.artstation.com/etienne74
I really loved his Potion House work so I used it as an ispiration for a personal piece. An alchemic botanist, a Botamist, that sells potions in a starting village for first time adventures.
Because it was my first Unreal full complete environment I wanted to explore the more technical side of an environment creation. Especially regarding materials and blueprints.
I was able, thanks to the help of the AIV teachers, to create a multipurpose master material that could let me switch between three different materials, based on a single RGBA texture and with editable colors.
Another big time saver in this project was creating a mesh array blueprint in which I literally dumped all my wall/roof textures meaning that after the greyboxing stage I just needed select a number and I could switch between the different wall/roof types
It was a pretty great experience that teached me a lot on both how relate to my art and what I want to do, so thank you again Simone for following me on those six months!